Among Us: Skeld Map
Above is the general layout of The Skeld’s map. At the beginning of the game and after each discussion, players will start in the cafeteria. From here they can branch out to any of the thirteen additional rooms to complete their tasks. Every corridor features doorways that the imposters can lock, making it impossible for crewmate to pass through until an invisible timer expires. One of the most important rooms on the map is the Admin room, as this contains a map players can interact with to see where everyone is. This includes when imposters use vents to jump between locations, making it a handy sleuthing tool for the savvy player. Additionally, there are fourteen vents that the imposters can use. All of the vents aren’t connected, so knowing where they go will be important if you want to escape suspicion after a clean kill. Below is a map of The Skeld with the vent locations marked in red and which vents are connected in green. I strongly recommend either memorizing or having this m