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Among Us: Skeld Map

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 Above is the general layout of The Skeld’s map. At the beginning of the game and after each discussion, players will start in the cafeteria. From here they can branch out to any of the thirteen additional rooms to complete their tasks. Every corridor features doorways that the imposters can lock, making it impossible for crewmate to pass through until an invisible timer expires. One of the most important rooms on the map is the Admin room, as this contains a map players can interact with to see where everyone is. This includes when imposters use vents to jump between locations, making it a handy sleuthing tool for the savvy player. Additionally, there are fourteen vents that the imposters can use. All of the vents aren’t connected, so knowing where they go will be important if you want to escape suspicion after a clean kill. Below is a map of The Skeld with the vent locations marked in red and which vents are connected in green.  I strongly recommend either memorizing or having this m

Among Us: Mira HQ Map

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Unlike The Skeld, MIRA HQ is a much smaller and more intimate map. This makes it the most difficult of the three Among Us maps to win as an imposter in a big group. When the round starts, players will either spawn at the Launchpad or in the Cafeteria. There are only a few hallways, meaning you won’t have as much space to run around as you normally would. Additionally, the Communications room acts as MIRA HQ’s Admin room, allowing players to view a log that constantly updates with each players location. While this might appear to be a downgrade of The Skeld’s admin room, it’s actually perfect for tracking an individual person you might be suspicious of.  As for vents, MIRA HQ is rather unique since the entire network is connected. There are a total of eleven vents on this map and you can use them to reach anywhere on the map. This makes it much easier to get away, just be careful as you can easily become spotted emerging from one of these holes. Finally, the last big twist is the Decont

Among Us: Polus Map

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  The biggest of the three maps in Among Us, Polus allows players to explore both inside and outside an arctic base. This means there’s a lot of ground to cover between rooms, which can be dangerous if you’re a crewmate trying to complete your tasks.  Polus features 15 rooms, not counting any of the decontamination chambers that are required to go through if you want to enter a structure. Similar to MIRA HQ, these decontamination rooms will seal someone in for a few seconds, denying them access until the doors open. Additionally, there are twelve vents (which are holes in the ground) on Polus. These vents aren’t all interconnected, so you’ll need to plan carefully if you’re an imposter.  There are also no vent locations in both the bottom right and bottom left portions of the map. You can see every vent on the map marked in red along with where they can spit you out in green. I recommend keeping this map up if you’re new to ensure you don’t make a costly error. To be clear, Polus shoul